With the advent of deep learning, a huge number of text-to-speech (TTS) models which produce human-like speech have emerged. Recently, by introducing syntactic and semantic information w.r.t the input text, various approaches have been proposed to enrich the naturalness and expressiveness of TTS models. Although these strategies showed impressive results, they still have some limitations in utilizing language information. First, most approaches only use graph networks to utilize syntactic and semantic information without considering linguistic features. Second, most previous works do not explicitly consider adjacent words when encoding syntactic and semantic information, even though it is obvious that adjacent words are usually meaningful when encoding the current word. To address these issues, we propose Relation-aware Word Encoding Network (RWEN), which effectively allows syntactic and semantic information based on two modules (i.e., Semantic-level Relation Encoding and Adjacent Word Relation Encoding). Experimental results show substantial improvements compared to previous works.
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本文介绍了Netmarble的提交给WMT21自动编辑(APE)的英语 - 德语语言对共享任务。首先,我们提出了培训阶段的课程培训策略。 Facebook Fair的WMT19新闻翻译模型被选中以参与大型和强大的预培训的神经网络。然后,我们在每次训练阶段之前用不同的数据级别训练翻译模型。随着培训阶段继续,我们使系统通过逐步添加不同培训阶段的额外信息来解决多项任务。我们还显示一种方法来利用大量的附加数据来实现APE任务。为了进一步改进,我们在微调阶段期间使用动态重量平均值使用多任务学习策略。要使用有限的数据进行微调,我们添加了一些相关的子特设以学习统一的表示。最后,为了更好的性能,我们在训练后和微调期间利用外部翻译作为增强机翻译(MT)。作为实验结果表明,我们的APE系统分别在TER和BLEU方面显着提高了-2.848和+3.74对开发数据集的提供了MT结果的翻译。它还展示了其在测试数据集上具有比开发数据集更高的测试数据集的有效性。
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Generative AI has matured to a point where large-scale models can generate text that seems indistinguishable from human-written text and remarkably photorealistic images. Automatically measuring how close the distribution of generated data is to the target real data distribution is a key step in diagnosing existing models and developing better models. We present MAUVE, a family of comparison measures between pairs of distributions such as those encountered in the generative modeling of text or images. These scores are statistical summaries of divergence frontiers capturing two types of errors in generative modeling. We explore four approaches to statistically estimate these scores: vector quantization, non-parametric estimation, classifier-based estimation, and parametric Gaussian approximations. We provide statistical bounds for the vector quantization approach. Empirically, we find that the proposed scores paired with a range of $f$-divergences and statistical estimation methods can quantify the gaps between the distributions of human-written text and those of modern neural language models by correlating with human judgments and identifying known properties of the generated texts. We conclude the paper by demonstrating its applications to other AI domains and discussing practical recommendations.
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We study model-based reinforcement learning (RL) for episodic Markov decision processes (MDP) whose transition probability is parametrized by an unknown transition core with features of state and action. Despite much recent progress in analyzing algorithms in the linear MDP setting, the understanding of more general transition models is very restrictive. In this paper, we establish a provably efficient RL algorithm for the MDP whose state transition is given by a multinomial logistic model. To balance the exploration-exploitation trade-off, we propose an upper confidence bound-based algorithm. We show that our proposed algorithm achieves $\tilde{\mathcal{O}}(d \sqrt{H^3 T})$ regret bound where $d$ is the dimension of the transition core, $H$ is the horizon, and $T$ is the total number of steps. To the best of our knowledge, this is the first model-based RL algorithm with multinomial logistic function approximation with provable guarantees. We also comprehensively evaluate our proposed algorithm numerically and show that it consistently outperforms the existing methods, hence achieving both provable efficiency and practical superior performance.
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This work presents a detailed linguistic analysis into why larger Transformer-based pre-trained language models with more parameters and lower perplexity nonetheless yield surprisal estimates that are less predictive of human reading times. First, regression analyses show a strictly monotonic, positive log-linear relationship between perplexity and fit to reading times for the more recently released five GPT-Neo variants and eight OPT variants on two separate datasets, replicating earlier results limited to just GPT-2 (Oh et al., 2022). Subsequently, analysis of residual errors reveals a systematic deviation of the larger variants, such as underpredicting reading times of named entities and making compensatory overpredictions for reading times of function words such as modals and conjunctions. These results suggest that the propensity of larger Transformer-based models to 'memorize' sequences during training makes their surprisal estimates diverge from humanlike expectations, which warrants caution in using pre-trained language models to study human language processing.
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Generalisation to unseen contexts remains a challenge for embodied navigation agents. In the context of semantic audio-visual navigation (SAVi) tasks, the notion of generalisation should include both generalising to unseen indoor visual scenes as well as generalising to unheard sounding objects. However, previous SAVi task definitions do not include evaluation conditions on truly novel sounding objects, resorting instead to evaluating agents on unheard sound clips of known objects; meanwhile, previous SAVi methods do not include explicit mechanisms for incorporating domain knowledge about object and region semantics. These weaknesses limit the development and assessment of models' abilities to generalise their learned experience. In this work, we introduce the use of knowledge-driven scene priors in the semantic audio-visual embodied navigation task: we combine semantic information from our novel knowledge graph that encodes object-region relations, spatial knowledge from dual Graph Encoder Networks, and background knowledge from a series of pre-training tasks -- all within a reinforcement learning framework for audio-visual navigation. We also define a new audio-visual navigation sub-task, where agents are evaluated on novel sounding objects, as opposed to unheard clips of known objects. We show improvements over strong baselines in generalisation to unseen regions and novel sounding objects, within the Habitat-Matterport3D simulation environment, under the SoundSpaces task.
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Transformer-based large language models are trained to make predictions about the next word by aggregating representations of previous tokens through their self-attention mechanism. In the field of cognitive modeling, such attention patterns have recently been interpreted as embodying the process of cue-based retrieval, in which attention over multiple targets is taken to generate interference and latency during retrieval. Under this framework, this work first defines an entropy-based predictor that quantifies the diffuseness of self-attention, as well as distance-based predictors that capture the incremental change in attention patterns across timesteps. Moreover, following recent studies that question the informativeness of attention weights, we also experiment with alternative methods for incorporating vector norms into attention weights. Regression experiments using predictors calculated from the GPT-2 language model show that these predictors deliver a substantially better fit to held-out self-paced reading and eye-tracking data over a rigorous baseline including GPT-2 surprisal. Additionally, the distance-based predictors generally demonstrated higher predictive power, with effect sizes of up to 6.59 ms per standard deviation on self-paced reading times (compared to 2.82 ms for surprisal) and 1.05 ms per standard deviation on eye-gaze durations (compared to 3.81 ms for surprisal).
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Task-oriented dialogue (TOD) systems are mainly based on the slot-filling-based TOD (SF-TOD) framework, in which dialogues are broken down into smaller, controllable units (i.e., slots) to fulfill a specific task. A series of approaches based on this framework achieved remarkable success on various TOD benchmarks. However, we argue that the current TOD benchmarks are limited to surrogate real-world scenarios and that the current TOD models are still a long way from unraveling the scenarios. In this position paper, we first identify current status and limitations of SF-TOD systems. After that, we explore the WebTOD framework, the alternative direction for building a scalable TOD system when a web/mobile interface is available. In WebTOD, the dialogue system learns how to understand the web/mobile interface that the human agent interacts with, powered by a large-scale language model.
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We outline our work on evaluating robots that assist older adults by engaging with them through multiple modalities that include physical interaction. Our thesis is that to increase the effectiveness of assistive robots: 1) robots need to understand and effect multimodal actions, 2) robots should not only react to the human, they need to take the initiative and lead the task when it is necessary. We start by briefly introducing our proposed framework for multimodal interaction and then describe two different experiments with the actual robots. In the first experiment, a Baxter robot helps a human find and locate an object using the Multimodal Interaction Manager (MIM) framework. In the second experiment, a NAO robot is used in the same task, however, the roles of the robot and the human are reversed. We discuss the evaluation methods that were used in these experiments, including different metrics employed to characterize the performance of the robot in each case. We conclude by providing our perspective on the challenges and opportunities for the evaluation of assistive robots for older adults in realistic settings.
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The tracking-by-detection paradigm today has become the dominant method for multi-object tracking and works by detecting objects in each frame and then performing data association across frames. However, its sequential frame-wise matching property fundamentally suffers from the intermediate interruptions in a video, such as object occlusions, fast camera movements, and abrupt light changes. Moreover, it typically overlooks temporal information beyond the two frames for matching. In this paper, we investigate an alternative by treating object association as clip-wise matching. Our new perspective views a single long video sequence as multiple short clips, and then the tracking is performed both within and between the clips. The benefits of this new approach are two folds. First, our method is robust to tracking error accumulation or propagation, as the video chunking allows bypassing the interrupted frames, and the short clip tracking avoids the conventional error-prone long-term track memory management. Second, the multiple frame information is aggregated during the clip-wise matching, resulting in a more accurate long-range track association than the current frame-wise matching. Given the state-of-the-art tracking-by-detection tracker, QDTrack, we showcase how the tracking performance improves with our new tracking formulation. We evaluate our proposals on two tracking benchmarks, TAO and MOT17 that have complementary characteristics and challenges each other.
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